Origin Books

When you choose an Origin for your character you are essentially choosing the reason they became a superhero. It may also happen to coincide with when the character got their powers but the Origin book is all about the motivation behind the character and why they do what they do. When reading the title of any Origin book, you’ll want to start off by reading “I became a Superhero because of…” and finish the sentence with the title of the Origin book.

  • When you choose a single Origin book as your Origin you also get all the Moves associated with that book.
  • If you choose to combine two Origins to make your own book, you may do so but you may only have a total of three moves. This means you will have to choose which moves from which books you want to keep and which to discard.
  • Origin—Origin explanation

• Origin Move
• Origin Move
• Origin Move

I became a Superhero because of…

  • A Death in the Family—the loss of someone close to you set you down a new path.

• Haunted
• Evil Never Sleeps
• Cracks In the Same Places

  • The Accident—a mistake, freak accident or experiment turned you into something different and still influences you and the answers you seek.

• Changes
• Looking For Answers

  • I’m a Freak—you were either born different or changed at some point in your life. You no longer fit in or identify with other humans.

• Feared
• That’s Right, I’m A Monster
• Takes One to Know One

  • I’m Back From the Dead—you’ve been to the other side and came back not quite whole. How you got there and what you lost play a large part in your life.

• Been There, Done That
• From Beyond the Grave
• Seeing A Ghost

  • The Beast Inside Me—sometimes there’s something inside of you that takes over and that has a mind of its own.

• I Am Not A Monster
• Soft On the Inside

  • The Deal—you gave up a part of yourself for favor and power and now your life revolves around it.

• Deal With the Devil
• Need More, Give More
• Confession

  • The Future—you’re from the future and have come back to the current timeline, how you got here and why are your reasons for being a hero.

• Grim Portents
• Call It

  • The Wake-up Call—you used to live a life of crime, were a villain, or were otherwise involved in the underworld of the city until you got your wakeup call. What it was and what you’re working toward doing now as a hero has to do with your past.

• Not That Person Anymore
• Courage Under Fire
• Double Take

  • My Alien Heritage—you’re either from another planet or a place on Earth that is secret, guarded or completely unknown to everyone else in the world. Where you come from and what you’re on Earth to do is why you’re a hero right now.

• One of A Kind
• Alien Mind
• Weight of the World

  • My Legacy—you aren’t the first and you might not be the last; the mantle was passed on to you by a friend, mentor, family member or by means of rite or ritual. Dealing with your legacy while also trying to be your own person is a big part of who you are as a hero.

• Roots Run Deep
• Sins of the Father
• Like No Other

  • My Mission—you’re a hero because you have to be; you’ve got a handler or someone else pulling the strings behind the scenes. Working within or pushing out of your boundaries is a big part of who you are.

• Directive
• Benefactor
• Rage Against the Machine

  • What I Carry—you’ve got something special on your person or in you that makes you a target and that informs your daily life and what kind of hero you can be.

• Wanted
• Evade, Outwit, Outmaneuver
• Don’t Be a Kidder

  • What I Know—you’re privy to knowledge and power that also makes you beholden to another, or that awakens you to a whole new world of responsibility such that not being a hero could be disastrous for the world.

• A Dedicated Life
• Expert In the Field
• Do, Teach

Origin Books

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