Special Moves

Special Moves are moves that are only special in that they aren’t used as often as the basic ones. They are mainly used during downtime, after the adventure and fights have finished and the heroes have to deal with the consequences of their actions and need to get back to their regular lives.

  • Burnout (Roll + Bond stat)- Used to activate a Possible Power
  • Gather Intel (Roll + Smash/Maneuver/Investigate/Influence/Bond stat)
  • Fit In/Recovery (Roll + Bond stat)- Used to Mend Bonds
  • Last Chance (Roll)- Triggers when a 4th Critical Condition is taken/A Bond is In Peril
  • Dead- For Now (Roll)- Triggers on a ‘6 or less’ Last Chance roll result

Special Moves

Fantastic Tales of Avalon City Davidb_S